Here’s a quick and easy way to render out a 360 image in 3DS Max and V-ray.
Modeling and Lighting
When modeling and lighting your 360 scene, keep in mind that you will be able to see it from every angle. You may have to add a bit more detail that you typically do. Test render a few different angles to be sure that you are happy with the composition.
Set up your camera the way you normally do. I like to use a standard camera instead of a V-ray or physical camera, for reasons not relative to creating a 360 view, but you can use whichever you prefer.
You will probably want your camera at eye level unless you are showing the cat’s view. Eye level will feel familiar when wearing a 360 headset. I generally set the height between 5 and 6 feet.
Don’t use vignetting, this will not be realistic for a 360 image.
You need to render at a 2 to 1 pixel ratio. (eg : 4000 x 2000) I like to keep my file sizes down as much as possible so do a few tests to see what looks good. 4k with medium to high compression settings is usually a good start.
Under ‘Render Setup’ go to the ‘V-Ray’ tab. Expand the ‘Camera’ section and change ‘Type’ to ‘Spherical’. You need to have ‘Override FOV’ checked and the value set to 360.
You can do color correction to these images just as easily as you normally would, but you will have trouble painting or droping in 2d photoshop layers. Use render element passes or put 2d layers into your 3d scene and render them out if you want to add people for example. Unless you have some sort of superpower, those 2d layers you dropped in will be warped in very weird ways.